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Horses of Hoofprint Bay: Competition Guide

Reviewed: · Hoofprint Bay Wiki editors

How the three competition disciplines differ in Horses of Hoofprint Bay, what each demands, and how to prepare your horse for them.

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Horses of Hoofprint Bay has three competition disciplines: Caprilli tests, show jumping, and cross country. They are separate events, not interchangeable difficulty tiers. Compare their demands with your horse's training before choosing an event.

The three disciplines at a glance

DisciplineWhat to knowWhen it matters
Caprilli testsA test format you train for; footage shows gait timing and later gallop segmentsEarly competition practice
Show jumpingNamed on the official Steam page as a prize-money disciplineCore competition income
Cross countryLate-game discipline for horses with high strength and endurance; route choices during the runOnce your horse is well trained

The developer's cross country update describes cross country as a significant challenge for late-game horses with high strength and endurance values. That is a general direction, not a threshold. No source names a minimum stat value, license requirement, or entry fee for any discipline.

Caprilli tests

Caprilli tests are the discipline that appears in the earliest competition footage available here. One creator trains toward a Caprilli license or competition status before competing, then practices the test repeatedly; stamina increases as the horse improves. That license mention is one player's account of their own progression, not a confirmed universal gate.

Later footage shows a more advanced Caprilli test adding gallop segments, so you manage speed changes rather than holding one pace. The same player remarks that Caprilli tests are not generally the worst — a comment about that test format, not a ranking of all three disciplines.

Show jumping

Show jumping is one of the two disciplines the store page names directly when describing how you earn prize money. The sources do not break down course structure, fault rules, or scoring for show jumping.

Cross country

Two details from the developer update matter for planning:

  • Route choice. During a cross country run you can sometimes pick a shorter path with harder obstacles or a longer path with slightly easier jumps. The developer frames this as a strategic decision based on your horse's remaining strength.
  • Built for trained horses. The discipline is aimed at horses with high strength and endurance, so it is not a sensible first competition target.

The developer also added a staff member, Maria, a retired competition rider who tells you what to change during training. Hiring her is a training aid, not a competition entry requirement. See the Cross Country Guide for more on preparing for this discipline.

Preparing a horse for competitions

Training is the shared prerequisite across all three disciplines. The store page describes completing training exercises to build strength and confidence so a horse can qualify for competitions. Confidence has its own training path: the developer added a Desensitization course where you approach a scary object, praise the horse when it is curious, and give it space when it is worried. Unprompted gait changes now show a warning icon before they happen, giving you a chance to correct the horse. For the full confidence routine, see Confidence Training.

Two practical points from footage:

  • Rest a tired horse. One player found their horse too tired for a riding lesson that day and skipped to the next day rather than pushing it.
  • Care affects competition standing. The developer states that competing on a dirty horse, or without appropriate clothing, can cost you Prestige, and that winning competitions gains it. Prestige in turn affects which horses the breeder offers, which tack appears in the shop, and which trail rides you can unlock.

Planning around your own results

Entry fees, prize amounts, per-discipline license requirements, and winning stat thresholds are not established in this material. Community footage shows individual players' progress, not fixed rules. Train strength, endurance, and confidence, keep your horse clean and properly turned out, and let your own results tell you when a horse is ready for the next discipline.

Sources & video chapters